Consider http://www.nss.org/settlement/ssp/library/SPS_Alpha_2012_Mankins.pdf A lot of people are interested in seeing how the sunlight gets to the power producing system. I think I know how to do it quite simply using ray tracing on models of the different configurations. I think it can be done by setting the lighting properties of the materials. -- place exactly one light in the scene to simulate the sun. This must be moved around to simulate ALPHA rotating to keep the microwaves going to Earth. Doing a handful of representative locations is probably good enough. -- Make the mirrors 100% specularly reflective -- Make the solar cells 100% diffusive -- Make everything else slightly emissive so you can see it. -- Adjust the mirrors 'appropriately'. This is the hard part. Might start interactively moving them. Then look straight down the nadir (towards Earth) vector from in-between the mirrors and the solar cells. You should see a pattern of light on the solar cells indicating how much power is getting to each part of the solar arrays. Ideally, you could get a quantitative reading of the amount of light falling on the solar cells. One enhancement: put a plane below and larger than the solar arrays and have it be 100% diffusive as well. This will show you how much solar power misses the solar cells entirely. One might be able to use Maya or PovRay to do this.